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Blender current version
Blender current version









blender current version

We are committed to ensuring we are providing users the most versatility and control in blender usage and problem solving. These reasons are why hardOps is the best-selling plugin for Blender and continues to evolve with each iteration. We guarantee to have at least one tool or system you won't be able to live without. Sculpt mode systems for adjusting strokes and decimation on the fly.Voxel System Integration (object / edit / sculpt).Viewport Adjustment submenu for working acceptably.Modifier sorting system optimized for continuous working without compromise.Extensive helper systems with popups for any object selected.Simplified render N panel and popup system with efficiency for rendering.Multiple Interactive Modifier popup modal w/ hotkeys for efficiency.

blender current version

  • Non-Destructive / Destructive boolean cutting system.
  • Interactive hopsTool (advanced on-screen viewport modifier dot system).
  • Smart shapes via hopsTool for getting started with modifier modelling.
  • Menu / Pie / Npanel / Active Tool as ways to interface w/ hardOps.
  • Modifier based Non-Destructive Workflow.
  • blender current version

    Hard Ops currently has but is not limited to: We even keep quick prefs in the Q menu for convenience and workflow versatillity. And to maintain the momentum of excitement around the tool we update periodically to ensure tools are at their best. The documentation is being constantly expanded to answer more FAQs and provide an even more complete out of the box experience. Our commitment to support issues is 2nd to none. We offer a variety of behaviors to personalize the experience to keep things running fluidly.Įvery day these tools are rigorously tested to ensure they not only work with current versions of Blender but the buildbot of upcoming versions of Blender yet to be released. And to try and put the right option in front of the user to enable the best workflow.Throughout our experiences we have learned and enhanced the tools through time and experience to optimize the workflow to be as fast as humanly possible for users. We are always committed to making the user experience as simple as possible. Many tools have been added and streamlined to keep you working as fast and efficiently as possible. Hard Ops is intended to be a workflow assistant toolkit. Hard Ops is a joint collaboration between myself and many other artists in attempting to streamline a hard surface workflow in Blender.











    Blender current version